I love the neon style and animation in this. The portraits and flavor text also adds a lot of charm to the character select. I like that the file collecting also doubles as where to line your ship up to move through the next pattern of red squares.
My only suggestion for the current project is to add slightly more friction to the ship, as it feels a bit slippery to me when doing circles.
Hey, thank you so much for giving the game a go and the great feedback :)
I really appreciate the suggestion and it's something I am looking in to. I don't know if you had tried any of the other ships, they have a slightly lower speed, which reduces the inertia effect. If you still think it's too slippery, then that's totally valid. I'm looking in to the movement regardless.
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I love the neon style and animation in this. The portraits and flavor text also adds a lot of charm to the character select. I like that the file collecting also doubles as where to line your ship up to move through the next pattern of red squares.
My only suggestion for the current project is to add slightly more friction to the ship, as it feels a bit slippery to me when doing circles.
Hey, thank you so much for giving the game a go and the great feedback :)
I really appreciate the suggestion and it's something I am looking in to. I don't know if you had tried any of the other ships, they have a slightly lower speed, which reduces the inertia effect. If you still think it's too slippery, then that's totally valid. I'm looking in to the movement regardless.
Take care,
Vox